{
    explosion = instance_create(argument0,argument1,obj_zombi_explosion);
    explosion.color = argument2;
    explosion.comboId = argument3;
    
    with(explosion)
    {
        if(color == global.COLOR_RED)
        {
            sprite_index = spr_zombi_red_explosion;
        }
        else if(color == global.COLOR_YELLOW)
        {
            sprite_index = spr_zombi_yellow_explosion;
        }
        else if(color == global.COLOR_BLUE)
        {
            sprite_index = spr_zombi_blue_explosion;
        }
        else if(color == global.COLOR_GREEN)
        {
            sprite_index = spr_zombi_green_explosion;
        }
    }
    
    score += KILL_POINT + ceil((obj_game_manager.combo[argument3] * BONUS_POINT) / 100);
    obj_game_manager.combo[argument3] += 1;
}
